UnityUtilities
- a -
AddQuad() :
UnityUtilities.MeshCreator
AddTriangle() :
UnityUtilities.MeshCreator
AddVertex() :
UnityUtilities.MeshCreator
Append() :
UnityUtilities.RollingArray< T >
ApplyJoystickDeadzone() :
UnityUtilities.MathHelper
AssignLayerToHierarchy() :
UnityUtilities.UnityHelper
- c -
CalculateCentroid() :
UnityUtilities.UnityHelper
CalculateViewportWorldSizeAtDistance() :
UnityUtilities.UnityHelper
Change() :
UnityUtilities.UnityHelper
Change2() :
UnityUtilities.UnityHelper
Change3() :
UnityUtilities.UnityHelper
Change4() :
UnityUtilities.UnityHelper
ChangeAlpha() :
UnityUtilities.UnityHelper
Clamp2() :
UnityUtilities.UnityHelper
Clamp3() :
UnityUtilities.UnityHelper
Clear() :
UnityUtilities.MeshCreator
,
UnityUtilities.RollingArray< T >
CombineColliderBounds() :
UnityUtilities.UnityHelper
Contains() :
UnityUtilities.UnityHelper
ContainsLayer() :
UnityUtilities.UnityHelper
CopyPositionAndRotatationFrom() :
UnityUtilities.UnityHelper
Countdown() :
UnityUtilities.Countdown
CountdownProperty() :
UnityUtilities.CountdownProperty
CountdownPropertyLoop() :
UnityUtilities.CountdownPropertyLoop
CountdownPropertyOnce() :
UnityUtilities.CountdownPropertyOnce
CreateMesh() :
UnityUtilities.MeshCreator
CreateVector2AngleDeg() :
UnityUtilities.UnityHelper
CreateVector2AngleRad() :
UnityUtilities.UnityHelper
- d -
DeserializeFromXmlString< T >() :
UnityUtilities.XmlHelper
- e -
EasedLerp() :
UnityUtilities.MathHelper
EasedLerpColor() :
UnityUtilities.UnityHelper
EasedLerpFactor() :
UnityUtilities.MathHelper
EasedLerpVector2() :
UnityUtilities.UnityHelper
EasedLerpVector3() :
UnityUtilities.UnityHelper
EasedLerpVector4() :
UnityUtilities.UnityHelper
Extend() :
UnityUtilities.UnityHelper
- f -
FirstByGeneratedValue< TElement, TValue >() :
UnityUtilities.LINQExtensions
- g -
GetAngleDeg() :
UnityUtilities.UnityHelper
GetAngleRad() :
UnityUtilities.UnityHelper
GetAttributeBool() :
UnityUtilities.XmlHelper
GetAttributeFloat() :
UnityUtilities.XmlHelper
GetAttributeFloatNullable() :
UnityUtilities.XmlHelper
GetAttributeInt() :
UnityUtilities.XmlHelper
GetAttributeIntNullable() :
UnityUtilities.XmlHelper
GetAttributeString() :
UnityUtilities.XmlHelper
GetCapsuleCastData() :
UnityUtilities.UnityHelper
GetCenterAngleDeg() :
UnityUtilities.MathHelper
GetCornerPoints() :
UnityUtilities.UnityHelper
GetElementBool() :
UnityUtilities.XmlHelper
GetElementFloat() :
UnityUtilities.XmlHelper
GetElementInt() :
UnityUtilities.XmlHelper
GetElementString() :
UnityUtilities.XmlHelper
GetEndlessEnumerator() :
UnityUtilities.RandomBag< T >
GetEnumerator() :
UnityUtilities.RollingArray< T >
GetNameWithoutClone() :
UnityUtilities.UnityHelper
GetRemainderEnumerator() :
UnityUtilities.RandomBag< T >
GetSerializer< T >() :
UnityUtilities.XmlHelper
GetTooltip() :
UnityUtilities.EditorHelper
- i -
InverseLerp() :
UnityUtilities.RangeFloat
- l -
Lerp() :
UnityUtilities.RangeFloat
LerpUnclamped() :
UnityUtilities.RangeFloat
- m -
MapClamped() :
UnityUtilities.MathHelper
MapClampedJoystick() :
UnityUtilities.MathHelper
MeshCreator() :
UnityUtilities.MeshCreator
MeshTriangle() :
UnityUtilities.MeshTriangle
MeshVertex() :
UnityUtilities.MeshVertex
- n -
Nearest< TElement >() :
UnityUtilities.LINQExtensions
NormalizeAngleDeg180() :
UnityUtilities.MathHelper
NormalizeAngleDeg360() :
UnityUtilities.MathHelper
- o -
OnAfterDeserialize() :
UnityUtilities.CountdownProperty
OnAwakeOrSwitch() :
UnityUtilities.PersistentSingletonMonoBehaviour< TSubclass >
OnBeforeSerialize() :
UnityUtilities.CountdownProperty
OnDestroy() :
UnityUtilities.PersistentSingletonMonoBehaviour< TSubclass >
,
UnityUtilities.SingletonMonoBehaviour< TSubclass >
OnPersistentSingletonAwake() :
UnityUtilities.PersistentSingletonMonoBehaviour< TSubclass >
OnPersistentSingletonDestroyed() :
UnityUtilities.PersistentSingletonMonoBehaviour< TSubclass >
OnSceneSwitched() :
UnityUtilities.PersistentSingletonMonoBehaviour< TSubclass >
- p -
PlayerPrefsGetBool() :
UnityUtilities.UnityHelper
PlayerPrefsSetBool() :
UnityUtilities.UnityHelper
PopRandomItem() :
UnityUtilities.RandomBag< T >
PopRandomItems() :
UnityUtilities.RandomBag< T >
Progress() :
UnityUtilities.Countdown
,
UnityUtilities.NoiseOutputValue
- r -
RandomBag() :
UnityUtilities.RandomBag< T >
RandomElement< T >() :
UnityUtilities.LINQExtensions
RandomPosition() :
UnityUtilities.UnityHelper
RandomSubRect() :
UnityUtilities.UnityHelper
RangeFloat() :
UnityUtilities.RangeFloat
RangeInt() :
UnityUtilities.RangeInt
Refill() :
UnityUtilities.Countdown
Reset() :
UnityUtilities.Countdown
,
UnityUtilities.RandomBag< T >
RollingArray() :
UnityUtilities.RollingArray< T >
RotateDeg() :
UnityUtilities.UnityHelper
RotateRad() :
UnityUtilities.UnityHelper
- s -
SerializeToXmlString< T >() :
UnityUtilities.XmlHelper
SetEulerAngles() :
UnityUtilities.UnityHelper
SetLocalEulerAngles() :
UnityUtilities.UnityHelper
SetLocalPosition() :
UnityUtilities.UnityHelper
SetLocalScale() :
UnityUtilities.UnityHelper
SetLossyScale() :
UnityUtilities.UnityHelper
SetPosition() :
UnityUtilities.UnityHelper
SetRefillDelegate() :
UnityUtilities.RandomBag< T >
SetRefillItems() :
UnityUtilities.RandomBag< T >
Shuffle< T >() :
UnityUtilities.LINQExtensions
Start() :
UnityUtilities.PersistentSingletonMonoBehaviour< TSubclass >
StripCloneFromName() :
UnityUtilities.UnityHelper
- t -
ToOneLineString< T >() :
UnityUtilities.LINQExtensions
- u -
Update() :
UnityUtilities.MeshTriangle
UpdateMesh() :
UnityUtilities.MeshCreator
Generated by
1.8.12