UnityUtilities
UnityUtilities.NoiseOutputValue Class Reference

Provides a fluidly changing output value using Mathf.PerlinNoise. More...

Public Member Functions

void Progress (float? deltaTime=null)
 Updates the OutputValue. Should be called once per frame before using OutputValue for the first time. More...
 

Properties

float OutputValue [get]
 The current output value between range.from and range.to. More...
 
RangeFloat Range [get]
 The range of the output value. More...
 
float Speed [get]
 The range of the output speed. More...
 

Detailed Description

Provides a fluidly changing output value using Mathf.PerlinNoise.

Member Function Documentation

§ Progress()

void UnityUtilities.NoiseOutputValue.Progress ( float?  deltaTime = null)

Updates the OutputValue. Should be called once per frame before using OutputValue for the first time.

Parameters
deltaTimeOptional: Provide the deltaTime for the scrolling if it isn't Time.deltaTime.

Property Documentation

§ OutputValue

float UnityUtilities.NoiseOutputValue.OutputValue
get

The current output value between range.from and range.to.

§ Range

RangeFloat UnityUtilities.NoiseOutputValue.Range
get

The range of the output value.

§ Speed

float UnityUtilities.NoiseOutputValue.Speed
get

The range of the output speed.


The documentation for this class was generated from the following file: