Provides a fluidly changing output value using Mathf.PerlinNoise.
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Provides a fluidly changing output value using Mathf.PerlinNoise.
§ Progress()
void UnityUtilities.NoiseOutputValue.Progress |
( |
float? |
deltaTime = null | ) |
|
Updates the OutputValue. Should be called once per frame before using OutputValue for the first time.
- Parameters
-
deltaTime | Optional: Provide the deltaTime for the scrolling if it isn't Time.deltaTime. |
§ OutputValue
float UnityUtilities.NoiseOutputValue.OutputValue |
|
get |
The current output value between range.from and range.to.
§ Range
The range of the output value.
§ Speed
float UnityUtilities.NoiseOutputValue.Speed |
|
get |
The range of the output speed.
The documentation for this class was generated from the following file:
- NoiseOutputValue/NoiseOutputValue.cs