UnityUtilities
UnityUtilities.UnityHelper Member List

This is the complete list of members for UnityUtilities.UnityHelper, including all inherited members.

AssignLayerToHierarchy(this GameObject gameObject, int layer)UnityUtilities.UnityHelperstatic
CalculateCentroid(this Vector2[] array)UnityUtilities.UnityHelperstatic
CalculateCentroid(this Vector3[] array)UnityUtilities.UnityHelperstatic
CalculateCentroid(this Vector4[] array)UnityUtilities.UnityHelperstatic
CalculateCentroid(this List< Vector2 > list)UnityUtilities.UnityHelperstatic
CalculateCentroid(this List< Vector3 > list)UnityUtilities.UnityHelperstatic
CalculateCentroid(this List< Vector4 > list)UnityUtilities.UnityHelperstatic
CalculateViewportWorldSizeAtDistance(this Camera camera, float distance, float aspectRatio=0)UnityUtilities.UnityHelperstatic
Change(this Color color, float? r=null, float? g=null, float? b=null, float? a=null)UnityUtilities.UnityHelperstatic
Change2(this Vector2 vector, float? x=null, float? y=null)UnityUtilities.UnityHelperstatic
Change3(this Vector3 vector, float? x=null, float? y=null, float? z=null)UnityUtilities.UnityHelperstatic
Change4(this Vector4 vector, float? x=null, float? y=null, float? z=null, float? w=null)UnityUtilities.UnityHelperstatic
ChangeAlpha(this Color color, float a)UnityUtilities.UnityHelperstatic
Clamp2(this Rect rect, Vector2 position, float extendDistance=0f)UnityUtilities.UnityHelperstatic
Clamp3(this Rect rect, Vector3 position, float extendDistance=0f)UnityUtilities.UnityHelperstatic
CombineColliderBounds(Collider[] colliders)UnityUtilities.UnityHelperstatic
Contains(this Rect rect, Vector2 position, float extendDistance)UnityUtilities.UnityHelperstatic
ContainsLayer(this LayerMask mask, int layer)UnityUtilities.UnityHelperstatic
CopyPositionAndRotatationFrom(this Transform transform, Transform source)UnityUtilities.UnityHelperstatic
CreateVector2AngleDeg(float angleDeg)UnityUtilities.UnityHelperstatic
CreateVector2AngleRad(float angleRad)UnityUtilities.UnityHelperstatic
EasedLerpColor(Color current, Color target, float percentPerSecond, float deltaTime=0f)UnityUtilities.UnityHelperstatic
EasedLerpVector2(Vector2 current, Vector2 target, float percentPerSecond, float deltaTime=0f)UnityUtilities.UnityHelperstatic
EasedLerpVector3(Vector3 current, Vector3 target, float percentPerSecond, float deltaTime=0f)UnityUtilities.UnityHelperstatic
EasedLerpVector4(Vector4 current, Vector4 target, float percentPerSecond, float deltaTime=0f)UnityUtilities.UnityHelperstatic
Extend(this Rect rect, float extendDistance)UnityUtilities.UnityHelperstatic
GetAngleDeg(this Vector2 vector)UnityUtilities.UnityHelperstatic
GetAngleRad(this Vector2 vector)UnityUtilities.UnityHelperstatic
GetCapsuleCastData(CharacterController characterController, Vector3 origin, out Vector3 point1, out Vector3 point2, out float radius)UnityUtilities.UnityHelperstatic
GetCornerPoints(this Rect rect)UnityUtilities.UnityHelperstatic
GetNameWithoutClone(this GameObject gameObject)UnityUtilities.UnityHelperstatic
PlayerPrefsGetBool(string key, bool defaultValue=false)UnityUtilities.UnityHelperstatic
PlayerPrefsSetBool(string key, bool value)UnityUtilities.UnityHelperstatic
RandomBoolUnityUtilities.UnityHelperstatic
RandomOnUnitCircleUnityUtilities.UnityHelperstatic
RandomPosition(this Rect rect, float extendDistance=0f)UnityUtilities.UnityHelperstatic
RandomSignUnityUtilities.UnityHelperstatic
RandomSubRect(this Rect rect, float width, float height)UnityUtilities.UnityHelperstatic
RotateDeg(this Vector2 v, float angleDeg)UnityUtilities.UnityHelperstatic
RotateRad(this Vector2 v, float angleRad)UnityUtilities.UnityHelperstatic
SetEulerAngles(this Transform transform, float? x=null, float? y=null, float? z=null)UnityUtilities.UnityHelperstatic
SetLocalEulerAngles(this Transform transform, float? x=null, float? y=null, float? z=null)UnityUtilities.UnityHelperstatic
SetLocalPosition(this Transform transform, float? x=null, float? y=null, float? z=null)UnityUtilities.UnityHelperstatic
SetLocalScale(this Transform transform, float? x=null, float? y=null, float? z=null)UnityUtilities.UnityHelperstatic
SetLossyScale(this Transform transform, float? x=null, float? y=null, float? z=null)UnityUtilities.UnityHelperstatic
SetPosition(this Transform transform, float? x=null, float? y=null, float? z=null)UnityUtilities.UnityHelperstatic
StripCloneFromName(this GameObject gameObject)UnityUtilities.UnityHelperstatic