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UnityUtilities
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This is the complete list of members for UnityUtilities.UnityHelper, including all inherited members.
| AssignLayerToHierarchy(this GameObject gameObject, int layer) | UnityUtilities.UnityHelper | static |
| CalculateCentroid(this Vector2[] array) | UnityUtilities.UnityHelper | static |
| CalculateCentroid(this Vector3[] array) | UnityUtilities.UnityHelper | static |
| CalculateCentroid(this Vector4[] array) | UnityUtilities.UnityHelper | static |
| CalculateCentroid(this List< Vector2 > list) | UnityUtilities.UnityHelper | static |
| CalculateCentroid(this List< Vector3 > list) | UnityUtilities.UnityHelper | static |
| CalculateCentroid(this List< Vector4 > list) | UnityUtilities.UnityHelper | static |
| CalculateViewportWorldSizeAtDistance(this Camera camera, float distance, float aspectRatio=0) | UnityUtilities.UnityHelper | static |
| Change(this Color color, float? r=null, float? g=null, float? b=null, float? a=null) | UnityUtilities.UnityHelper | static |
| Change2(this Vector2 vector, float? x=null, float? y=null) | UnityUtilities.UnityHelper | static |
| Change3(this Vector3 vector, float? x=null, float? y=null, float? z=null) | UnityUtilities.UnityHelper | static |
| Change4(this Vector4 vector, float? x=null, float? y=null, float? z=null, float? w=null) | UnityUtilities.UnityHelper | static |
| ChangeAlpha(this Color color, float a) | UnityUtilities.UnityHelper | static |
| Clamp2(this Rect rect, Vector2 position, float extendDistance=0f) | UnityUtilities.UnityHelper | static |
| Clamp3(this Rect rect, Vector3 position, float extendDistance=0f) | UnityUtilities.UnityHelper | static |
| CombineColliderBounds(Collider[] colliders) | UnityUtilities.UnityHelper | static |
| Contains(this Rect rect, Vector2 position, float extendDistance) | UnityUtilities.UnityHelper | static |
| ContainsLayer(this LayerMask mask, int layer) | UnityUtilities.UnityHelper | static |
| CopyPositionAndRotatationFrom(this Transform transform, Transform source) | UnityUtilities.UnityHelper | static |
| CreateVector2AngleDeg(float angleDeg) | UnityUtilities.UnityHelper | static |
| CreateVector2AngleRad(float angleRad) | UnityUtilities.UnityHelper | static |
| EasedLerpColor(Color current, Color target, float percentPerSecond, float deltaTime=0f) | UnityUtilities.UnityHelper | static |
| EasedLerpVector2(Vector2 current, Vector2 target, float percentPerSecond, float deltaTime=0f) | UnityUtilities.UnityHelper | static |
| EasedLerpVector3(Vector3 current, Vector3 target, float percentPerSecond, float deltaTime=0f) | UnityUtilities.UnityHelper | static |
| EasedLerpVector4(Vector4 current, Vector4 target, float percentPerSecond, float deltaTime=0f) | UnityUtilities.UnityHelper | static |
| Extend(this Rect rect, float extendDistance) | UnityUtilities.UnityHelper | static |
| GetAngleDeg(this Vector2 vector) | UnityUtilities.UnityHelper | static |
| GetAngleRad(this Vector2 vector) | UnityUtilities.UnityHelper | static |
| GetCapsuleCastData(CharacterController characterController, Vector3 origin, out Vector3 point1, out Vector3 point2, out float radius) | UnityUtilities.UnityHelper | static |
| GetCornerPoints(this Rect rect) | UnityUtilities.UnityHelper | static |
| GetNameWithoutClone(this GameObject gameObject) | UnityUtilities.UnityHelper | static |
| PlayerPrefsGetBool(string key, bool defaultValue=false) | UnityUtilities.UnityHelper | static |
| PlayerPrefsSetBool(string key, bool value) | UnityUtilities.UnityHelper | static |
| RandomBool | UnityUtilities.UnityHelper | static |
| RandomOnUnitCircle | UnityUtilities.UnityHelper | static |
| RandomPosition(this Rect rect, float extendDistance=0f) | UnityUtilities.UnityHelper | static |
| RandomSign | UnityUtilities.UnityHelper | static |
| RandomSubRect(this Rect rect, float width, float height) | UnityUtilities.UnityHelper | static |
| RotateDeg(this Vector2 v, float angleDeg) | UnityUtilities.UnityHelper | static |
| RotateRad(this Vector2 v, float angleRad) | UnityUtilities.UnityHelper | static |
| SetEulerAngles(this Transform transform, float? x=null, float? y=null, float? z=null) | UnityUtilities.UnityHelper | static |
| SetLocalEulerAngles(this Transform transform, float? x=null, float? y=null, float? z=null) | UnityUtilities.UnityHelper | static |
| SetLocalPosition(this Transform transform, float? x=null, float? y=null, float? z=null) | UnityUtilities.UnityHelper | static |
| SetLocalScale(this Transform transform, float? x=null, float? y=null, float? z=null) | UnityUtilities.UnityHelper | static |
| SetLossyScale(this Transform transform, float? x=null, float? y=null, float? z=null) | UnityUtilities.UnityHelper | static |
| SetPosition(this Transform transform, float? x=null, float? y=null, float? z=null) | UnityUtilities.UnityHelper | static |
| StripCloneFromName(this GameObject gameObject) | UnityUtilities.UnityHelper | static |